Rockets before Rovers: The Agile Moon Landing Project

When a pack of Software Engineers met in Utah in early 2001 to discuss a new way of building software, the summit did not produce a brand new SDLC, but rather a simple set of guidelines for software teams to follow in order to achieve better results with less friction. This ‘Agile Manifesto’ was as much a guiding force for future software development as it was an indictment of the processes that continue to plague the industry. As simple as the guidelines are, they can be profound when applied properly:

We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:

Individuals and interactions over Processes and tools

Working software over Comprehensive documentation

Customer collaboration over Contract negotiation

Responding to change over Following a plan

That is, while there is value in the items on the right, we value the items on the left more.

I find it informative to invert the guidelines and ask ourselves what it looks like to build software badly. If you want to build it the wrong way, you’ll define the process and choose tools first, write a whole bunch of documentation and requirements before you write any code, negotiate a detailed client contract but ignore those clients while you’re writing the code, and stick firmly to your plan regardless of what happens along the way. As horrible as that sounds, I’m afraid it also sounds pretty familiar to anyone who’s been in the industry for a while.

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